//==============================================================================
// Hippogryph_Anim.txt
//==============================================================================

//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual hippogryph_bored
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual hippogryph_idle
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual hippogryph_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.10 false GiantFootsteps checkVisible   
            tag SpecificSoundSet 0.15 false GiantFootsteps checkVisible   
            tag SpecificSoundSet 0.60 false GiantFootsteps checkVisible   
            tag SpecificSoundSet 0.65 false GiantFootsteps checkVisible   
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim JumpFly
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual hippogryph_jumpattack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.69 true   
               tag GenericSound 0.40 true  
	       tag SpecificSoundSet 0.13 false WingsLarge checkVisible 
	       tag SpecificSoundSet 0.23 false WingsLarge checkVisible 
	       tag SpecificSoundSet 0.33 false WingsLarge checkVisible 
	       tag SpecificSoundSet 0.43 false WingsLarge checkVisible 
	       tag SpecificSoundSet 0.53 false WingsLarge checkVisible 
	       tag SpecificSoundSet 0.63 false WingsLarge checkVisible 
	       tag SpecificSoundSet 0.73 false WingsLarge checkVisible 
//-- end auto generated section
length 2.5
				}
			}
		}
	}
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual hippogryph_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.45 true   
            tag GenericSound 0.40 true
            tag SpecificSoundSet 0.58 false CrocSnap checkVisible 
            tag SpecificSoundSet 0.30 false SwordSwing checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual hippogryph_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.12 false PhoenixDeathFlap checkVisible 
            tag SpecificSoundSet 0.28 false PhoenixDeath checkVisible 
            tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim flail
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual hippogryph_flail
				}
			}
		}
	}
}